Muhammad Haseeb 3D Artist
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3D Artist & Instructor with 3+ Years of Industry Experience

With over 3 years of hands-on experience in the 3D art industry and 1 year of teaching 3D, I offer comprehensive guidance for students at any level. My teaching approach is centered on practical, step-by-step learning, tailored to each student's pace and needs.

Teaching Workflow & Methods:

1: Structured Curriculum:
We’ll start by building a solid foundation in 3D basics such as modeling, texturing, lighting, and animation, progressing to more complex workflows based on your learning goals.
2: Hands-on Projects:
I emphasize learning through real-world projects, allowing you to apply the techniques directly in a creative context.
Software Proficiency:
3: Depending on your needs, I can teach industry-standard software like Blender, Maya, or 3ds Max, focusing on the specific tools you’ll use most.
4: One-on-One Guidance:
I’ll provide personalized feedback, helping you refine your techniques and improve your workflow efficiency.
5: Problem-Solving & Troubleshooting:
We’ll work through common challenges, developing problem-solving strategies that will serve you throughout your career.

Whether you're a beginner or looking to refine advanced skills, I’m here to guide you through each step of your 3D journey.

Subjects

  • Graphic Design Beginner-Expert

  • 3D modelling Beginner-Intermediate

  • 3D Modeling to 3D Rendering Beginner-Expert


Experience

  • 3D Artist (Mar, 2022Present) at Voltron operations
    My job is to creating high detailed 3D Visuals for games and Animated videos. I am proficient in creating 3D Characters for games and animation. I am also proficient in creating designs for residentials, commercial spaces.

Education

  • Bachelors in Graphic Designing (Aug, 2018Nov, 2022) from university of Engineering and Technology, Lahore

Fee details

    Rs1,0001,500/hour (US$3.595.38/hour)


Courses offered

  • 3D Character Modeling for Games

    • US$50
    • Duration: 2 Months
    • Delivery mode: Online
    • Group size: 6 - 10
    • Instruction language: English, Urdu
    • Certificate provided: No
    Complete 3D Character Modeling Course
    This course is designed for anyone looking to master the art of 3D character creation, from modeling to optimization for games, using industry-standard software like Autodesk Maya, Photoshop, Substance Painter, and Arnold for rendering.

    Course Breakdown:

    Topology & Retopology for Games: Learn the fundamentals of creating efficient and clean topology in Autodesk Maya, with a focus on retopology techniques for game-ready models.
    Hair, Props & Clothes Modeling: Create detailed hair, props, and clothing for your characters using advanced modeling techniques in Maya.
    UV Unwrapping & Texturing: Master UV unwrapping and texturing workflows using Substance Painter and Photoshop, and explore various texture maps to add rich details to your characters.
    Rigging (Manual & Advanced Skeleton Tool): Dive into manual rigging and use tools like Advanced Skeleton in Maya to rig your characters from basic to advanced setups.
    Character Animation Basics: Learn the basics of character animation, focusing on key principles and workflows in Maya.
    Rendering with Arnold: Bring your characters to life with realistic renders using Arnold within Maya.
    Game Optimization: Finally, optimize your models and assets for games, ensuring they run smoothly without sacrificing visual quality.
    This course covers all the essential tools and techniques needed to create high-quality 3D characters, perfect for game development and more.

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