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Mukesh3d Modelling and Texturing artist
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Mukesh Bawari is a dedicated and experienced 3D Hard Surface Art teacher with a passion for nurturing the next generation of digital artists. With a background in 3D modeling and texturing, Mukesh brings a wealth of knowledge and practical experience to the classroom. His commitment to inspiring and guiding students in the world of hard surface modeling is reflected in his dynamic teaching style, fostering creativity, technical proficiency, and a deep understanding of the art form.
Professional Experience 3D Artist at Rockstar Games Worked as a professional 3D hard surface artist on various projects, including video games, animations, and product design. Collaborated with cross-functional teams to create 3D assets that met artistic and technical requirements. Stayed current with the latest modeling and texturing techniques and mentored junior artists in the studio. Contributed to the creation of visually stunning hard surface assets for multiple award-winning projects Current Position: 3D Hard Surface Artist at Technicolor Games Education: Bachelor of Fine Arts in Digital Arts - Arena Animation Skills: Proficient in industry-standard 3D modeling software, including Autodesk Maya, Blender, ZBrush, and Substance Painter. Strong understanding of hard surface modeling, texturing techniques. Skilled in creating high-quality 3D assets for video games, films, and product visualization. Excellent communication and presentation skills, enabling effective knowledge transfer to students. Up-to-date with emerging trends in the field, providing valuable insights into the ever-evolving 3D art landscape. Passion and Commitment: Mukesh dedication to his students and the art of 3D hard surface modeling is evident in his unwavering commitment to their success. He takes pride in fostering a collaborative and innovative learning environment where students can explore their creativity and develop the technical skills necessary for a successful career in the industry. As a 3D Hard Surface Art teacher, Mukesh is not only imparting knowledge but also inspiring the next generation of digital artists to reach new heights in the world of 3D modeling and Design. Instruct students in the fundamentals of hard surface modeling using industry-standard software like Maya, Blender, and ZBrush. Develop and implement a comprehensive curriculum that covers everything from basic modeling techniques to advanced texturing methods. Sneak peak of sessions Instruct students in the fundamentals of hard surface modeling using industry-standard software like Maya, Blender, and ZBrush. Develop and implement a comprehensive curriculum that covers everything from basic modeling techniques to advanced texturing methods. Organize regular workshops and hands-on projects, providing students with practical experience in the field. Offer individualized feedback and mentoring to help students realize their unique artistic visions. Keep abreast of industry trends and continuously update the curriculum to ensure students are prepared for the evolving demands of the industry.
Subjects
Adobe Photoshop Beginner-Expert
ZBrush Beginner-Intermediate
Autodesk Maya Beginner-Expert
Substance Painter Beginner-Expert
xNormal Beginner-Expert
Experience
3d hard surface artist (Aug, 2022–Present) at Technicolor Games
Technicolor games is a leading organisation in Gaming and VFX industry.At technicolor my kry role is to create 3d models and texture so that it can be used in games. At technicolor I have worked in FIFA and F1 games
3d Artist (Jul, 2021–Aug, 2022) at Rockstar Games, Banglore
Hi I am working as a 3d hard surface artist mainly props artist at Rockstar Games. Rockstar Games is a well known gaming organisation which develop their own games some of the games made by rockstar games are Gta san andreas and Gta vice city and many more. My responsibilities at Rockstar games is to create the assets like weapons,vehicles etc so that it can be then used in games.
Education
AAIP(Animation Prime) (Jun, 2018–Nov, 2020) from Arena Animation kamla nagar