Worked as a professional freelancer (Sep, 2022
–Present) at self employed
As a freelance game designer, I have extensive experience in Maya, Unity, Adobe Illustrator, level design, Adobe Substance Painter, Z-Brush, Unreal Engine, rigging, and animation.
With a strong foundation in game design principles, I have successfully designed and developed games for various platforms and audiences.
As an experienced teacher, I have imparted my knowledge and skills to students, helping them to create their own games and gain valuable experience in game development.
In my industry experience, I have collaborated with cross-functional teams of artists, developers, and writers to bring games from concept to release, and contributed to game design documents, prototyping gameplay mechanics, level design, and game balancing.
My expertise in tools such as Maya, Unity, and Z-Brush allows me to create high-quality 3D models and animations, while my proficiency in Adobe Illustrator and Substance Painter allows me to design stunning graphics and textures.
I am also skilled in rigging and animation, which helps me bring characters and objects to life in games and create immersive gameplay experiences.
With my knowledge of Unreal Engine, I am able to create games with advanced features and capabilities, such as dynamic lighting, advanced physics, and realistic visuals.
As a freelancer, I have the ability to work on a variety of projects and collaborate with clients to create unique and engaging game experiences.
With my combination of teaching and industry experience, I am able to bring a unique perspective to game development and create games that are both fun and meaningful for players.As a freelance game designer, I have extensive experience in Maya, Unity, Adobe Illustrator, level design, Adobe Substance Painter, Z-Brush, Unreal Engine, rigging, and animation. With a strong foundation in game design principles, I have successfully designed and developed games for various platforms and audiences. As an experienced teacher, I have imparted my knowledge and skills to students, helping them to create their own games and gain valuable experience in game development. In my industry experience, I have collaborated with cross-functional teams of artists, developers, and writers to bring games from concept to release, and contributed to game design documents, prototyping gameplay mechanics, level design, and game balancing. My expertise in tools such as Maya, Unity, and Z-Brush allows me to create high-quality 3D models and animations, while my proficiency in Adobe Illustrator and Substance Painter allows me to design stunning graphics and textures. I am also skilled in rigging and animation, which helps me bring characters and objects to life in games and create immersive gameplay experiences. With my knowledge of Unreal Engine, I am able to create games with advanced features and capabilities, such as dynamic lighting, advanced physics, and realistic visuals. As a freelancer, I have the ability to work on a variety of projects and collaborate with clients to create unique and engaging game experiences. With my combination of teaching and industry experience, I am able to bring a unique perspective to game development and create games that are both fun and meaningful for players.
Skills: C++ · Python (Programming Language) · Unreal Engine · Adobe XD · 3D Animation · Autodesk Maya · C# · Unity · ZBrush · Adobe Photoshop · Adobe Illustrator · Substance Painter